Domain

Drive and Energy

What makes action worth starting and possible to sustain.

  • Drive & Fuel
  • 10 traits

Two people both genuinely want to write a book. One writes most mornings and has a draft in eight months. The difference usually lives here.

Drive and Energy is the fuel system of action: what makes a thing feel worth beginning, what keeps it going through the dull middle, and whether there is enough resource in the tank to reach the end.

Traits in this domain

1Effort CostHow expensive a task feels before you start.Modulator2Energy PoolWhether the tank holds a week.Modulator3Inner DriveWhether the thing genuinely matters to you.Amplifier4Interest IgnitionThe key that actually turns the gate.Modulator5Mastery HungerHow hard the gap between good and better pulls.Amplifier6MomentumOnce moving, whether you stay moving.Amplifier7Recovery RateWhether rest actually refills you.Modulator8Reward VolumeHow loudly a payoff lands.Amplifier9Self-SteeringHow much choosing it yourself changes the fuel.Amplifier10Sustained EffortHow long effort holds before it collapses.Core EF